Setting up a shoot at the Jefferson School.
Photos courtesy of IdaMae Craddock
Students experiment with using a VR camera.
While not every student could join the field trip, everyone could interact with the school building in VR through our 20 Google Cardboard headsets ($8.99) and Apple iPod Touches ($199). While filming the VR field trip, our students had to decide what was important to capture, what message they wanted to send, and what would be key for their fellow students to see and notice. I used the included Gear 360 software to create and post the video to YouTube. Unfortunately, there was no way for students using the headsets to actually be with us as we moved around the building. I borrowed and then purchased a Ricoh Theta S 360 camera ($326) because it can stream live video in 360 degrees. In addition to allowing students to attend virtual field trips all over the world, it lets the world attend school events. This year, we live-streamed our seventh-grade poetry reading. Creating VR tours involves skills such as nonfiction writing, reading for detail, researching, interviewing, and having a sense of audience—and that’s before students even touch the camera. Meanwhile, the number of products available for consuming VR is growing. From the basic Google Cardboard to the room-scale HTC Vive, the market for devices is exploding. There’s a set for almost every budget. Individual students can use an interactive headset like the Google Daydream or Oculus Rift. This technology allows for interaction with the content (scrolling, clicking, etc.) via wands—much like a TV remote. If minimal interaction is required, the viewer clicks a button on top of the Google Cardboard and uses the gyroscope to connect with content. We also use zSpace for social learning in VR. With this device, it’s possible for two students to simultaneously view and interact in VR. Imagine the possibilities for collaborative work. Consuming VR content is a captivating game-changer. From exploring the flu virus through InCell VR to a virtual trip to a World War I trench, VR has changed our students’ perspective on the world. Not everyone can ascend Mount Everest. But we can learn about our place in the world by re-creating it for others, which is a powerful learning experience.We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing
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