Inside the Apollo 10 Capsule from 'Journeys of Invention' (Touch Press/ Science Museum)
The visual elements are the highlight. Each entry has at least one photograph that can be rotated 360 degrees, archival images that can be enlarged to full screen, and/or film clips. More than a dozen inventions feature dynamic interactive elements. With the Apollo 10 Command Module, for example, viewers can take a virtual tour of the capsule, listen to the astronaut's actual communications, view brief film clips of the crew onboard and images of the Moon and the Earth taken from space, Other interactive highlights allow users to focus Hooke’s 17th-century microscope, type a message into the Enigma encoder (developed at the end of World War I), and watch what happens when inappropriate objects are heated in a microwave (a CD, an egg, and bar of soap)–with strict warnings not to try it at home.Interior screen from a video of the Model T Ford, 'Journeys of Invention' (Touch Press/ Science Museum)
Two or three paragraphs of text provide background, dates, and details of each invention. Younger readers may find the vocabulary slightly challenging and the prose is occasionally awkward, but a consistent conversational tone, with measured use of intriguing facts, is generally effective. Each entry ends with a list of the “maker,” date of creation, materials, and/or dimensions. Brief biographies, with images and dates, are provided for some inventors. While a free version with 15 of the items is available, the full package includes much more information as well as a fuller picture of the intriguing links between technologies throughout history.–Steven Engelfried, Wilsonville Public Library (OR)We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing
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