Kreber, Russell and Harbour with car
The next big thing was the cars that the teens would use. We decided on a cosplay car contest. No one had to participate, but those who wanted to could design a car out of a cardboard box. The teens then voted on the best “car” costume. Audi Blann’s car had a windshield, steering wheel, and a tail pipe with exhaust (ribbon) coming out of it. Becca Russell and Kayla Harbour combined efforts to make a two-seater car (front and back seats) that had (not-so-safe) baby carrying containers attached to the outside. The winner of the contest, however, was Emily Jones with her “horse,” Sebastian, remarking “Why we gotta all be in cars, huh?” The biggest element was the spinner. My teens turned to Gordon for help because they knew that he was really crafty. With some PVC piping, wooden dowels, scrapbook paper, glue, couplings, and a Tupperware container, he was able to make us a fully functional 4-foot spinning wheel. The teens LOVED it! They had to be gentle spinning it (as I told them, “Don’t go all Price is Right on it!”) and it is the part that is the biggest pain to to store for future use. The thing that my teens love most about getting the grants to do projects like this is the fact that it allows to fund a program that we wouldn’t otherwise be able to do. And everything can be stored, nothing really goes to waste, and we can redo these life-size games in the future at very minimal cost. How did this game compare with your Arkham experience? Did they appeal to different kids? Compared to Arkham it seemed easier, although my teens volunteered a total of 352 hours to make Arkham happen and 319 to make LIFE happen! I think in terms of preparation, Arkham had a heck of a lot more cards that we had to deal with. We spent a lot of time making the cards for Arkham whereas for LIFE it was pretty much me printing them out and cutting them with a paper cutter—the LIFE cards didn’t need to be laminated or fancy. In terms of playing, LIFE also went a lot faster than Arkham. Arkham is a game that can take an average of six hours to play with the maximum eight players. LIFE was easier because an “encounter” at a spot only took a few seconds—usually you were getting money or paying money—so the most complicated part was the teens remembering where they were standing after they left their spot to spin the wheel. I don’t think it appealed to different groups of teens. LIFE had broader appeal—Arkham is a very specialized game while LIFE is a game most people have played at some point. I really believe it is the life-size element that attracts teens, whether they played the game or not. It is something totally different and unique as compared to just sitting at a table and playing the game. What are you most proud of from that week of programming? How enthusiastic the teens were once again for such a huge program. Volunteering more than 300 hours to make one program happen is not a small feat! I think the teens really do have more fun making such a program happen than the actual event itself. The lead up creates fond memories of what it took to make the program happen. Do you have any practical advice for other librarians seeking to do something similar? My advice is if you are going to attempt to do a life-size game to make sure you and your teens will make the commitment to it. Since we are dealing with teens we don’t want such a time intensive program to end up looking boring—we want it to look awesome. So my first piece of advice is to make sure you, as the librarian, and your teens want to make the commitment to such a program. If you’re going to do the program in the first place, commit to doing it right! Secondly, you will need the funds to do it properly. Before being awarded the TRW grant in 2012 and 2013 we never really did celebrate Teen Read Week much because we didn’t have the funds to spare. We only have a budget of $500 to last for eight months of school-year programming. We never would have been able to these life-size programs without the help of the grants. So look at the options available to you. Can you get local businesses to donate some supplies you’ll need to make props? Can you ask patrons for donations of props? As part of a bigger library system, can you join together with different branches and combine some of your funds to hold the game and have it go from branch to branch to branch? Thirdly, while it seems like a lot of work and a lot of money, remember that the great thing is once you have made that initial investment, you can redo the program in the future with little additional cost. Even though Arkham was prop intensive, I am a master box packer and was able to get everything packed away in two boxes. For LIFE it was even better! We put the game space tiles into one book box and put all the other paper props in there too. We painted a box to be a house on fire (for the “House on Fire!” spot) and we put a lot of props into that box so we could save it. We also bought a small mailbox (for the “Attend a Correspondence Course” spot) so we put a bunch of props inside the mailbox and put the mailbox back inside its box! The only prop that is challenging to store for LIFE is the spinner! What, if anything, would you have done differently? Honestly, the game play for LIFE was a whole lot smoother than the game play for Arkham. The thing I would have changed is not buying 10 bags worth of Pay Days. My teens love puns so they thought, “Let’s get some Pay Day candy bars and every time we land on a Pay Day spot you can give us our money and chuck a Pay Day at us! It’ll be hilarious!” I did not need that many Pay Days. I think I have ruined Pay Days for every teen that was there. By the time they got to their tenth Pay Day they were like, “No, no more, please!” What is next for your TAB? Will you continue to apply for grants? We will continue to apply for grants in the future. We are looking into some local options to possibly help supplement the school-year budget for next year. We, of course, would love to do another life-size game. We might want to do something big that we would need grant funds or we might go smaller. Since our Arkham Horror Gaming Club does a number of complex board games besides Arkham, there are some games that could possibly be held on very little funds, such as A La Carte, a cooking game where most of the props could be made out of cardboard boxes and normal library supplies—the only thing we’d need to buy would be four skillets. Other than that, my teens are busy working on our Media Club (funded by a Nebraska Library Commission Youth Excellence Grant in 2012) which is an outlet for the teens to create things digitally, including the launching of a teen library website. We also just received funds from the 2013 Nebraska Library Commission Youth Excellence Grant to create a Teen Makerspace, so we are getting a 3-D printer. Lastly, the teens are in the process of creating a teen/child program. This was brought on a few weeks ago when the young daughter of an employee, Emma, was at the library while her mom was working. Emma is around six years old. She kept telling every TAB member that she “works” at the library and showed off the name tag she made. My teens just feel in love with her. Keyahna Wood said, “We should make her an honorary TAB member or something!” That’s when I got the idea of the “TABlets” (I said my teens love puns!) so now they are brainstorming ideas for some type of ongoing program the teens can do for the “TABlets”.A Sampling of Q&A from the Teens
What do you like best about the game? Sarah Kreber – Getting to “marry” [actor] Channing Tatum! Haha! But, no, really, I loved how the life-size spinner turned out. Keyahna Wood – The funny spots on the older version of the board! They were hilarious. I also loved the different things we got to use as props. Audi Blann – I loved helping make all the props and also getting to make a car for the cosplay contest. What was your favorite thing about that week? Sarah Kreber – My friend Juliet Clark, who is a really good artist, decorated the University Building and because she knew I love giraffes she drew one inside one of the windows! It was really cool looking. Becca Russell – Working on making the 3-D buildings! Audi Blann – I have actually graduated high school, so I was happy that I was able to come in during the day and help Lindsey set up the room. I was mainly in charge of taping all the game spots down to the floor so they wouldn’t move and then helping place all the props on the correct spots. What are you most proud of from that week? Emily Jones – I won the car costume contest with my horse! Keyahna Wood – All the decorations and props. It was fun just walking around and looking at all the spots and seeing what was there, such as baby dolls (which I made “diapers” for) with presents and baby items in the “a son/daughter is born” spots or the “aunt leaves you 50 cats” spot where we had a bunch of Beanie Baby cats with a cat dish and cat food. What would you like to tackle next? Sarah Kreber – So many more life-size games! Ones I could think of doing would include Battleship, Sorry, Operation, Mall Madness, Guess Who, Gloom, A La Carte, Wheel of Fortune, and Deal or No Deal. Kayla Harbour – I think a life-size checkers could be fun or something insane like Hungry Hungry Hippos! We were joking that we could make little cubby holes out of cardboard boxes painted like hippos that everyone would have to sit inside and we’d use butterfly nets as the hippos’ necks. Lindsey would throw small balls our way and we’d have to use the nets, without leaving our hippo box, to catch the balls! Becca Russell – I like the idea for miniature games in the future! So creative and so easy to store! I also think a life-size Pentago would be cool or KerPlunk (because a life-size Jenga would kill people!). Audi Blann – I think life-size versions of TV game shows would be fun. We could make the whole scene of the show. I’d like Family Feud, Wheel of Fortune, and Jeopardy! That would lend itself to a whole day of life-size TV game shows as a program!We are currently offering this content for free. Sign up now to activate your personal profile, where you can save articles for future viewing
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