Gr 7 Up—Aria has lived her entire life in the domed city of Reverie. As the story opens, she is sneaking into a restricted area with the security chief's son, Soren, in hopes that he will be able to help her reach her scientist mother, with whom she has lost contact. The son turns strangely violent and Aria only survives his attack by the timely intervention of Peregrine, one of the "Savages" from outside the dome. In order to keep her quiet, Soren's father casts her into the outside world to die. She is saved again by Peregrine, who is on his own quest to rescue his nephew from dome "Dweller" kidnappers. Though from different worlds, the two must work together if they are to prevail in the wilderness. Rossi's novel transcends the bleak category of dystopias to which it technically belongs. There is a luminescence to her characters and world that denies the grim realities of environmental degradation, domed cities, genetic disease, and roaming bands of cannibals. The almost-magical senses that Peregrine and Aria possess allow Rossi to expand her descriptive palette beyond the mundane spectrum to create truly wondrous images. Her action sequences are cinematic in feel while her romance builds from tentative feelings to a powerful bond between Aria and Peregrine. The hopeful ending leaves room for but doesn't necessitate a sequel. Although this is a first novel, it comes across as the work of a master craftsman and should appeal to both teen and adult readers far beyond dystopia fans. Film rights optioned by Warner Bros.—
Eric Norton, McMillan Memorial Library, Wisconsin Rapids, WIAria lives in an enclosed city filled with virtual-reality spaces, but when she is exiled to the outside wasteland, she goes from lazy and soft to survivalist razor-edged in a smooth leap. Rossi's world is creatively and lavishly developed, and Aria is a memorable protagonist, battling her own shortcomings with the same ferocity as she fights for the lives of those she loves.
Aria knows the history of the destructive Aether storms and plagues that led to her ancestors being some of the fortunate few who were able to shelter in man-made Pods, and she has grown up in the safety of the enclosed city of Reverie enjoying the Realms, virtual-reality spaces where people now spend most of their time. When she is punished (ostensibly for trespassing, though her potential to embarrass an important leader with information about his violent son seems more likely the reason) and exiled to the outside wasteland, she assumes she will die quickly. Aria does survive, though she is certainly not prepared to handle the difficult environment or her newfound knowledge; she learns that decades of spending time in the Realms have led to widespread psychotic breaks, that she is actually half-Outsider, and that there are very few options for those seeking peaceful, loving lives. Aria, who goes from lazy and soft to survivalist razor-edged in a smooth leap, is a memorable protagonist as she battles her own shortcomings with the same ferocity as she fights for the lives of those she loves. The world itself -- sharply divided into garishly surreal Realms, cozy (if bland) Pods, and harsh, unforgiving outside -- is as creatively and lavishly developed as the characters themselves, and readers will likely be left as curious about how each area will develop with this next generation of protagonists who are all too aware of the risks present in all three. april spisak
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