PreS-Gr 2–Max and her dog Boomer are playing frisbee when the runaway orb shatters a family heirloom that belonged to her great-great-great-great-great-great grandma. Instead of being honest about the broken vase, Max cooks up a convoluted plan to build a time machine, go back in time, and smash the vase in the past, so “there would be nothing for her to break in the future.” Needless to say, mess after mess occurs, when finally Max realizes that she must convince her old self not to build the time machine. This is a rather silly story that attempts to teach children to tell the truth, even when they have done something wrong. The illustrations are vibrant, and show the different time periods that Max visits.
VERDICT A light, funny but largely forgettable look at damage control and facing consequences.
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