Gr 8 Up—Scarlett and her sister, Donatella, have been raised on a remote island by a demanding and cruel father. Scarlett is about to be married to a man she's never met, and though her long-held dream of receiving an invitation to Caraval, the once-a-year, fantastical, immersive performance, has come true, she believes attending would jeopardize her wedding and destroy her sole chance to get herself and Tella away from their father. When her sister teams up with a sailor to trick Scarlett onto a ship and take her anyway, the heroine plans to stay for a night or two, then return home for her wedding. But then Tella is kidnapped by Legend, Caraval's mysterious mastermind, and the protagonist learns that she can get her sister back only if she plays Legend's game for five nights—and wins. It won't be easy, though. Nothing (and no one) at Caraval is what it seems: time speeds up, clothing morphs according to its own agenda, and players may be called on to pay for things with their deepest fears or two days of their lives. Without knowing whom she can trust, including her own reason and senses, Scarlett must work out where her sister is and how to save her. This twisty, terrifically fun page-turner is ideal for fans of Erin Morgenstern's
The Night Circus, Neil Gaiman's
Stardust, and fantasy novels where relationships between sisters drive the plot, such as "The Hunger Games" or Rosamund Hodge's
Cruel Beauty.
VERDICT A must-have fantasy debut for high school collections.
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