K-Gr 3 Amelia wants a dog. When her persistent requests are repeatedly denied, she begins to pretend that she has a dog named "Bones," and gradually her mother and father go along with the game. Then, when her pet "gets lost," there is nothing for them to do but help Amelia find him. The search leads to an animal shelter and a real Bones to take home. The final spread, "Amelia's Guide to Getting Your First Dog," dispels any doubt that the child's actions were deliberate. Amelia is an endearing character, and Hunter's portrayal of her perfectly matches Stuve-Bodeen's text. The digitally enhanced, cheery pictures are airy and use simple shapes and colors. The almost comic-book format takes the eye quickly from one part of the page to another, leading readers through the story. This title is a good choice for a one-on-one read-aloud or for children to enjoy on their own."Donna Cardon, Provo City Library, UT" Copyright 2010 Media Source Inc.
Her parents don't want a dog, but that doesn't stop Amelia from hatching a well-thought-out and -executed plan to get her heart's desire. Colorful, skillfully composed illustrations chronicle Amelia's scheme, from hypothetical questions to an imaginary dog to searching for said imaginary dog at the animal shelter to bringing a real dog home. Fellow dog-owner-wannabes will be in awe.
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