Gr 4–8—Welcome to civilization after the Warming. Floodwaters rose, and legend tells that survivors rode an arklike craft until they landed in the City. City folk work at prescribed jobs and value history and remembrance as ways not to repeat their ancestors' mistakes. Callie, 13, works as a computer. Her interest in painting and music is discouraged, considered to be a dangerous distraction to society. Not too far away lives young, inquisitive Jeremy Finn, a dreambender. He is learning his job—entering the dreams of City folk and stamping out any perceived threats to society, like Callie's singing. Jeremy sees Callie in his dreams and begins to question his work. He leaves the Meadow to find her, uncovering the secret underpinnings of their society. Jeremy and Callie call for change and freedom in the book's final act. Kidd raises the essential issues of government and free will without violence or despair, making for a kinder, gentler dystopian novel, and explores difficult choices without being preachy. Callie and Jeremy are likable characters who risk everything to be themselves. Other than the threat of discovery and some chase scenes, there isn't much peril, which gives the book a dreamy, peaceful feeling that mutes the drama somewhat. Kidd's spare prose winds around dialogue and description, creating images for readers as vivid as Jeremy's dreams. Short sentences will speed reluctant readers through the text.
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